Flat motion graphics title open
15s MiniMax H3 flat graphic title open — 9 hard cuts, 3 ground flips, 9 editable strings, aggressive type physics.
studio_oneroom / September 1, 2026
Prompt
subject_definitions: The setup for this film is as follows. The accent color is high-saturation orange. String 1 is "MiniMax H3". String 2 is "MOTION". String 3 is "GRAPHICS". String 4 is "NO EDIT". String 5 is "ONE SHOT". String 6 is "コピペで". String 7 is "超簡単!". String 8 is "ONEROOM". String 9 is "AI STUDIO". The vertical bar that splits the frame into three columns is the vertical stem of the capital H inside String 1. Only these nine strings ever appear on screen. No other letters, words, symbols, or numbers appear. Keep every spelling exact, including uppercase/lowercase and spaces, drawn flat, sharp, and stable. Never collapse, never add or drop characters, never glitch glyphs. Labels like "String 1" / "String 2" are instruction-only names. What is drawn on screen is always the assigned string itself — never the words "String", "1", or similar callout text. Typeface: one bold geometric sans only for Latin, all caps — except when a proper name already mixes case, keep that mix exactly. Japanese: one bold gothic only. Colors: off-white, ink black, and the accent color only. Nothing else. The ground flips between white and black three times during the film; letter color flips with it each time. The frame always has three layers: deep background, mid decoration, front type. These three layers always move at different speeds. The only moment all three are still is the final hold. Background layer: String 8 drawn as unfilled outline only, about 3× frame width, lying on its side, drifting right-to-left at ultra-low speed for the whole film. This is wallpaper, not the front type layer. Same spelling, different layer — not a duplicated word error. Mid decoration layer: thin barcode bands, tiny UI tick rows, registration marks, halftone dot mesh, technical arcs, and data-value ticks — several always present, moving at a different speed from the type layer. summary: A 15-second explosive flat-graphic motion design. All nine cuts have completely different compositions. Ground black/white flips three times. Giant outline background type drifts the whole way. Type behaves as hard objects: slammed, crushed, shattered, bounced, multiplied, finally colliding. Scattered line segments assemble String 1; a vertical stem trisects the frame; String 2 is slammed in; String 3 multiplies on a wireframe grid; cards punch in sequence; a condensed light point births String 8 from left and right collision; final lockup lands with String 9 above and String 8 below. retention_analysis: Shot presence (multiplied copies keep the same spelling): String 1 appears in [Shot 2], [Shot 3], [Shot 4]. String 2 appears in [Shot 5]. String 3 appears in [Shot 6]. Strings 4, 5, 6, 7 appear in [Shot 7], each fully readable. String 8 appears in the background layer the whole film, and as front filled type in [Shot 8] and [Shot 9]. Background = outline only; front = filled. Same spelling, different layers — do not treat as erroneous duplicate words. String 9 appears in [Shot 9]. detailed_description: This film is dense, aggressive flat graphic motion design. All energy comes from typography physics. All nine shots must differ in composition — never reuse the same composition, scale, or placement twice. Do not over-specify micro staging beyond the shot beats below. [Shot 1] Ground black. Black line segments explode in from all four edges, swirl, and accelerate into the center. A huge accent-color circle slams in from off-frame and impacts with a hard impact shake. [Shot 2] At 00:01.000, line segments lock together at the vortex center and assemble String 1 full-bleed. The instant it completes, the ground snaps from black to white. Only the last character of String 1 is accent color. [Shot 3] At 00:02.600, snap-zoom hard into that accent character until it fills the entire frame. The whole frame freezes once. [Shot 4] At 00:03.400, ground white. The vertical stem stretches full height and cuts the frame into three vertical columns. The remaining characters of String 1 are flung left and exit. The three columns scroll up/down at different speeds. [Shot 5] At 00:05.200, all three columns slam-stop together. String 2 is slammed full-front into frame and holds fully readable. [Shot 6] At 00:06.400, hard cut to black ground. A huge white wireframe grid tilts in 3D and recedes; String 3 multiplies in a lattice along that plane and streams toward camera. [Shot 7] At 00:08.000, four graphic cards punch in on hard cuts. Each card has a different composition, scale, and placement. Strings 4, 5, 6, 7 appear one per card, large and centered. Separated by shutter-flash cuts. [Shot 8] At 00:10.000, the four cards suck into center and collapse into one accent light point. From that point, String 8 splits into two masses that rocket in from left and right, collide at center into one line. Accent concentric shockwaves burst outward; shattered plane shards scatter like glass. [Shot 9] At 00:12.000, shards exit. String 8 drops into the lower half and lands; smaller String 9 locks directly above it. Two lines, centered stack. Ground final-flips black to white. One short accent rule between the two lines. From 00:13.800 to 00:15.000 hold everything still, including the background layer. Glyphs never randomly glitch.